![]() ![]() Select this option to mask-out the background so that it is not rendered in the final output. A value too low will result in poor reflections and refractions. Higher numbers may increase render times. Two perfectly parallel mirrors would result in rays that bounce back and forth forever. A limit must be placed on the number of bounces because situations may result in otherwise infinite bouncing. The number of times a ray is allowed to hit something when ray tracing. The blocks are rendered from left to right and top to bottom. The blocks are rendered in a pattern spiraling out from the center to the edges of the image. The blocks are rendered in a random pattern. This defines the order in which areas of the rendering become visible. The order in which blocks of pixels are rendered. The size may be a fraction of the window size-or an absolute size specified in pixels.įill Pattern. Choosing this option also enables true transparency and soft shadows. This definition is improved by interpolating pixels of intermediate colors along the part’s edges. This high-quality rendering method allows parts to be displayed with smooth and well-defined edges. Ray tracing enhances reflections and refracted light on parts. The quality of the rendering is enhanced by the repeated tracing of the path of rays from the scene’s light sources. Objects cast shadows when light is directed towards them. ![]()
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